// SocketLayerEvent.cpp: implementation of the CSocketLayerEvent class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "AnsiTerminal.h"
#include "SocketLayerEvents.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CSocketLayerEvents::CSocketLayerEvents()
{

}

CSocketLayerEvents::~CSocketLayerEvents()
{

}

void CSocketLayerEvents::OnSocketClosed()
{

}

void CSocketLayerEvents::OnSocketChar(char c)
{

}